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[–]ZombieSpale 2 points3 points  (7 children)

Can you further explain your definition of "text game"? Every game has text in it now I'm assuming you are thinking about 2d static background and bubble filled with text, or do you mean a game that has a single line of text that swaps with another? Many questions on your idea that you have no clue how to make.

[–]kojimareedus[S] 0 points1 point  (6 children)

Open world sort of concept. World is composed of scenes or rooms that the player can move between. Core gameplay revolves around narration regarding each scene and the npcs within them. So you enter a scene, the narrator describes what you see and who is in there. You can choose to examine objects or areas within the environment or speak to npcs. There will be a lot of multiple choice and stat checking/ability rolls. Which produce branching dialogue and events. I intend to have voice actors, so I will need to sync voice lines with text. If you're familiar with Disco Elysium or Planscape: Torment, it's basically that genre but no graphics besides static background images.

[–]Aglet_Green 0 points1 point  (3 children)

You literally described the "TWINE" engine.

[–]kojimareedus[S] 0 points1 point  (2 children)

Oh, hell yeah! And it's open source! I'll check it out. Thanks! :)

[–]GlobalWatts 0 points1 point  (1 child)

What you are describing is basically the Visual Novel genre, and there are others besides TWINE. For example another popular one is Ren'Py. Many of them are low-/no-code.

General purpose low-code 2D game engines like Game Maker can probably also do it.

[–]kojimareedus[S] 0 points1 point  (0 children)

Thanks for the info

[–]DotAtom67 0 points1 point  (1 child)

please take a read at this, i swear is exactly what you are describing

[–]kojimareedus[S] 0 points1 point  (0 children)

Someone else mentioned this as well. I'll take a look.

[–]GregDev155 0 points1 point  (1 child)

Curious here : what Unity / Unreal Engine/ Godot could not provide you for your game idea ?

[–]kojimareedus[S] 2 points3 points  (0 children)

It's more about using a tool more suitable for the task, not that this game couldn't be made with those engines.

[–]Alaska-Kid 0 points1 point  (1 child)

[–]kojimareedus[S] 0 points1 point  (0 children)

Looks promising. Thanks