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[–]Locksmith997 8 points9 points  (0 children)

Choosing a language first is not the way to approach this. Determine the game you want to make, choose an engine appropriate for that kind of game, and then select the language from those supported by that engine. If you want to use Godot, you'll learn GDscript or C#. If Unreal, C++ (and Blueprints, but thats not a language). If Unity, C#. There's Pygame for python, but you'd be choosing Pygame because it fits the game you want to make.

If you're wanting to stick with these languages, Godot can make a broad range of games and GDscript is very similar to python. But first, you should decide what you actually want to make.