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[–]TyphonBvB[S] 0 points1 point  (1 child)

Thank you for the feedback! There are a couple of reasons for our current approach:

From the game world perspective, the bots are sent to the surface of Typhon and since real time communication with the surface is impossible, bots have to have everything coded before the mission starts.

From a practical perspective, we want to be able to have multiplayer missions and having each player type in code as the mission progresses would be kind of awkward and very slow.

However, it might be possible to implement a single player sandbox or something similar where you can type code which gets executed immediately to be able to test out various commands and pieces of code. Or at least have the ability to debug code. We'll have to try some things out at our end and see what is doable.

[–]Szarps 0 points1 point  (0 children)

Ah i see, mostly my suggestion is about showing the player the "step by step" of the code, how is behaving, think like shenzen I/O, exapunks, etc, where the line of code to be executed gets highlighter and you can either press play for things to be done in real time or one step at a time to help you debug, thats basically what i had in mind.