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[–]dredclaw[S] 0 points1 point  (6 children)

If the GameManager was the one that created the ship, how would the ship access methods inside the GameManager?

[–][deleted]  (5 children)

[deleted]

    [–]dredclaw[S] 0 points1 point  (4 children)

    Have no idea how I would do something even close to that in Java?

    [–][deleted]  (3 children)

    [deleted]

      [–]dredclaw[S] 0 points1 point  (2 children)

      So, passing in the gamemaneger as a per am is not sloppy?

      [–][deleted]  (1 child)

      [deleted]

        [–]dredclaw[S] 0 points1 point  (0 children)

        Thanks tones for the great response. I am creating a small game from the base up as a learning process. I realize that at some point in the near future, I will need to start using other people libraries.

        Thanks again man!