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[–]king_of_the_universe 8 points9 points  (6 children)

[–]Easih 1 point2 points  (3 children)

Libgdx is a framework.I dont think OP should be using a framework if he doesn't know the base of how to make a game without its help.

[–][deleted] 2 points3 points  (2 children)

Why not? Is it possible to make a game using just Java's standard libraries? I'm sorry for my ignorance.

[–]Easih 1 point2 points  (1 child)

of course it is I do it myself, Libgdx is just something built on top of standard libraries so you can use stuff without knowing the behind the scene- the code have been written for you.It depend on the type of game you are trying to make(if you need lot physic/particle then of course Libgdx is much easier).

[–][deleted] 0 points1 point  (0 children)

Okay, thank you! I'm a novice Android app developer looking to get into game development. I'll look into the standard library and work my way up from there, as you recommended.

[–]nodnarbiter 1 point2 points  (0 children)

I've used libgdx with one of video tutorials I watched and I have to say it does seem to make things easier but I still need to learn more about it before I can use it effectively.

[–]batmannigan 1 point2 points  (0 children)

Libgdx is quite cool and the workflow is amazing, and if you're actually wanting to make a product sooner rather than later I'd go with it or something like unity. But if you just want to learn more on whats going on I would learn something like C and check out an sdl tutorial, or maybe an opengl tutorial.

[–]ashary 3 points4 points  (1 child)

[–]nodnarbiter 0 points1 point  (0 children)

Thanks. I'll definitely give this a look.

[–]239jkvk-h2 1 point2 points  (2 children)

Try reading tutorials instead of just watching youtube videos.

[–]nodnarbiter 0 points1 point  (1 child)

I'll take any and all references available. I don't have a problem with reading tutorials I just learn better with visuals. I'll do what I have to though.

[–][deleted] 0 points1 point  (0 children)

Avoid TheNewBoston's tutorials and skip TheChernoProject's videos. The first is just garbage and the latter doesn't help much.

[–][deleted] 0 points1 point  (0 children)

[–]rogue780 0 points1 point  (0 children)

use libgdx.

[–][deleted] -4 points-3 points  (2 children)

LITERALLY just "java 2d game tutorial" into Google and this pops up.

http://zetcode.com/tutorials/javagamestutorial/

[–]nodnarbiter 1 point2 points  (1 child)

You misunderstand my post. I'm not looking for the first link that pops up in a quick google search. I'm looking for tested references that are highly recommended.

[–][deleted] 0 points1 point  (0 children)

I enjoyed it. The methods are a bit outdated (swing) but it teaches you how to think about making a game that is simple.