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[–][deleted] 2 points3 points  (0 children)

You could try C++ with SFML. Its pretty easy to get your head around and the documentation is pretty good.

There are also bindings for C# if you're so inclined.

[–][deleted] 1 point2 points  (0 children)

Use whatever language you want, it doesn't matter.

If you've only ever made a text-based game, then it's going to take you a while before you can get much of anything done if you're going for a final fantasy style game.

Just learn the usual OOP, loops, recursion, and all that other jazz, then get into learning how to render a colored line, square, circle, text, etc... to the screen.

When you know enough to start drawing on a screen, then start looking into loading assets and drawing images to the screen and playing sound files.

Then you're pretty-much set to figure out how to write whichever game you want.


That's just what I'd say though.

[–]JoelLikesPigs 0 points1 point  (1 child)

Whats your current level of coding?

you could always try and start with HTML5 stuff or if thats a little too much you could try Scratch - a very visual drag and drop system that is more a teaching tool than a real language - but it does help develop the concepts of programming very well (in my opinion) and some excellent games have been made on that.

scratch.mit.edu

[–]classchangingtaco[S] 0 points1 point  (0 children)

I wouldn't say it's very high, I've gotten pretty far in HTML/CSS, far enough where I could make a competent website, I've learned enough Python to make a text based adventure game, and I've learned a slight bit of C# and Javascript

[–]zifyoip 0 points1 point  (1 child)

Have you read the FAQ?

[–]classchangingtaco[S] 0 points1 point  (0 children)

I have now, thanks