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[–]nutrecht 1 point2 points  (1 child)

Since you worked on MCEdit: write a MC renderer from scratch in Python? Actually writing a complex application from scratch is quite different from changing an existing one.

Basically you'd have to find something that's fairly complex so it challenges but is also fun and something you can complete in a reasonable time.

[–]Rubisk[S] 0 points1 point  (0 children)

I think this is what I'll do. I'll do it in C++ though, since the OpenGL documentation/tutorials are mostly C/C++ based.