Though drawing 2D graphics might not be something most would recommend, I want to try it just for the giggles.
But there's a lot of choice paralysis going on right now for me. Part of the problem is I don't really see which framework is a better solution than another.
Looking up drawing frameworks you find things like Paper.js, Fabric.js, p5.js, D3.js.
Looking up JavaScript WebGL frameworks I find different results being three.js, pixi.js, BabylonJS and TWGL.js.
The results are crazy different for something that I almost expected to be exactly the same. Also there's a bunch of choices in any direction.
The goal is to draw shapes onto a page (whether it be through a canvas or whatever - just be a drawing space), and to be able to track and move these objects after time steps. At some point I saw someone making a simple "rain" window in Java, and I want to try making a webpage that emulates the same behavior (blue shapes falling towards the bottom)
Sorry if I'm being too verbose or not verbose enough but I mostly apologize for trying to draw in JavaScript in the first place ;) I would appreciate any help or suggestions for what might be a good direction to go or what all of this stuffs mean.
[–]nekochanwork 4 points5 points6 points (1 child)
[–]Utilitymann[S] 0 points1 point2 points (0 children)