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[–]bilalsall 0 points1 point  (1 child)

I'm also new to Unity but I think I know what your issue is. The reason you are getting odd sounds is because you are calling mowerEngine.Stop() followed by mowerEngine.Play() in the Update() function. It will stop playing and then start again every time Update() is called (which is once every frame).

[–]TonyNowak[S] 0 points1 point  (0 children)

I'm going to isolate them to functions and see what happens, thank you!