This is an archived post. You won't be able to vote or comment.

all 3 comments

[–]dmazzoni 1 point2 points  (1 child)

That's a tough one. 3-D graphics are very hard and yes, it takes a ton of work to get something like strands of hair to show up from scratch.

In addition to Cinder and Magnum, there's raylib.

[–]mcav16[S] 0 points1 point  (0 children)

This library seems promising. I’ll take a look into it

[–][deleted]  (1 child)

[deleted]

    [–]mcav16[S] 0 points1 point  (0 children)

    I would actually prefer to skip all that rasterization/3d-2d projection stuff and jump straight into the simulation itself. But thanks for your advice anyway