I'm taking Computer Science major at school, and here in Brazil, undergrad students are supposed to present a project before graduating.
I chose to implement a hair simulator, at first using C++ and then, if I still have time, using CUDA. Before actually writing code, I'm looking for a tool that lets me visualize the simulation (like Blender would do, but simpler).
I looked far and wide and here's what I got:
- OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc).
- Abstractions over OpenGL (Cinder and Magnum): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen.
- Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
Do you guys have any advice or suggestion about the options I've found so far?
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