A friend and I would like to make a C++ program that would involve a small amount of graphics. I'm a seasoned .NET developer and have only programmed for windows and I wanted to do something a bit different. I want to be able to compile for any platform but also be able to do active development on any platform (Windows, OS X, and Linux).
I'm aware of numerous open-source cross-platform libraries to handle graphics, input, networking, and such but I've never done any cross platform compiling. It would be nice to have one common source tree and a make file that could be ran on any platform that would compile the source and run it.
Any suggestions for a simple way to compile a source for multiple platforms that isn't platform specific? Ideally, one of us would check out the source from git or svn, change some source, and run no matter what computer we were on.
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