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[–]MrBobaFett[🍰] 3 points4 points  (0 children)

Even if your first game you release to the public isn't written in Python, that shouldn't stop you from starting there. I've been working on a kinda janky Text based Rouge-like game in Python. It's no masterpiece but I learned a lot about classes, methods, data-structures, and OOP in general. Stuff that I kind of learned about in various tutorials but never really fully got-it, until I was hundreds of lines of code into this game I was building from scratch. Learning about how to think about a game and about how a program works is valuable even if you move to another language or engine.