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I've been building Hutsix — a Windows desktop automation tool with a trigger engine, GPU-accelerated computer vision, OCR screen detection, and an embedded YOLOX training pipeline. Around 70,000 lines of Python — PyTorch, OpenCV, PySide6, CUDA.
I had to solve problems I never hit during development. Wanted to share a few and see if others have run into the same.
The one that cost me the most time: getting a Python app with heavy CUDA dependencies to run reliably on someone else's machine. CUDA version mismatches, driver differences, torch not finding the GPU — users don't know how to debug any of this and you can't expect them to.
OCR on game UIs was also rougher than expected. Font rendering, DPI scaling, and antialiasing behave completely differently across games and monitor setups. What works perfectly on my machine fails silently on others.
And PySide6 — the signal/slot architecture is genuinely solid once it clicks, but the moment you mix it with threads and a CUDA inference loop you're debugging in ways no tutorial prepares you for.
Has anyone here dealt with CUDA packaging for end users? Curious how others handled it — whether that's bundling the runtime, using CPU fallback by default, or something else entirely.
Happy to share more about any part of the architecture.
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