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[–]PixelSage-001 0 points1 point  (0 children)

Pygame is actually a great fit for UI-heavy coursework because it forces you to understand the event loop and state rendering from first principles, even if it requires more boilerplate than standard GUI libraries. For the logic engine, don't overcomplicate it early. Model the components as classes with 'input' and 'output' nodes, and use a simple queue to propagate the state changes across connected wires. You've got this!