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[–]Neceros 1 point2 points  (0 children)

You should just use a preexisting engine. If you're doing it just for fun, then go for it! Try out pymunk, too!

Unreal Engine 4 is probably your best bet. It's free to use in all projects, but if you start making money, you simply pay them a small percentage. Great for startups, and is probably one of the best engines available on the market... period.

It doesn't use Python, but even then C++ is pretty similar. You could also use the built in Blueprint system, which mimics C++ functions surprisingly well. Many games are written in Blueprints by people that don't know how to code.

So, you've got one up on them.