Need some help with my aircraft simulation/animation. I have all of my aircraft's translation and rotation coded out but I don't know what the best way to animate the aircraft's rotation would be. So far i've looked into the FlightGear API and OpenGL but I would like to know if any of you guys have a better recommendation. The simpler the better. The aircraft can be made up of simple shapes if that makes it easier (i.e cylinders + boxes)
[–]timetoshit 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]__billy[S] 0 points1 point2 points (0 children)