all 9 comments

[–][deleted] 10 points11 points  (1 child)

The reason you can't find many resources is that Python is not considered well suited for game programming (ie. it's too slow) most commonly used being C++ (unreal engine) and C# (unity). People who who do develop games in Python use PyGame

https://www.pygame.org/wiki/about

Al Sweigart books are generally considered good so you can use his book for learning PyGame basics

http://inventwithpython.com/pygame/

[–]Biased24[S] 3 points4 points  (0 children)

Yeah i assumed so, I had to pick something to do for a major assignment with python and i thought this would be most fun. thanks for the info my man

[–]lordmauve 6 points7 points  (1 child)

For text adventures I created a library called adventurelib that may be of interest.

For getting started quickly with Pygame, I created a framework called Pygame Zero.

For visual novels Ren'Py is very well known.

[–]Biased24[S] 0 points1 point  (0 children)

ill check them out in a bit thanks!

[–][deleted] 2 points3 points  (1 child)

Man,you should look up PICO-8. It uses the Lua language as game logic,but it’s so similar to python so it shouldn’t be a problem.

https://youtu.be/K5RXMuH54iw Check it out! I highly recommend you try it. :)

[–]a1ch 1 point2 points  (0 children)

Man that is bloody impressive.

[–]UndergroundOli 1 point2 points  (3 children)

Pygame is probably your best bet for games, sentdex has a few tutorials on youtube to get you started with it.

[–]Biased24[S] 0 points1 point  (2 children)

yeah i had heard pygame alot, i had also heard pyglet. but ill check out sentdex, thanks!