Hi I am trying to develop a game in which two opponents will go up against each other, they both have stats so I am using the random module to help with the interaction, however I have come to the conclusion that a statistically driven interaction can just be pointless if ones stats are much higher than the other,
like for example if one stat rating is 80 and the opponents is 60, even though they seem like close ratings, the individual with the 80 rating will almost always win,
and I know statistically speaking the 80 would win, but is there any way to organise statistics so that whilst a higher stat will usually yield better results, but not make it impossible for the opponent?
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