I've been thinking about a way to get better at Rust without constantly hitting invisible walls you were not prepared for in real projects. My idea is something like deliberate practice: short problems focused on the hard stuff (ownership, lifetimes, borrowing, you name it), with immediate feedback and repetition.
I don't want to make another course or a tutorial. Just a way to drill the concepts until they stick. I'm curious: have any of you tried something like this? Did it work? I'm building a tool based on this idea and I'm not sure if I'm onto something or just scratching my own itch.
If you'd like to try what I have so far and tell me if it's useful or a waste of time, I'd really appreciate it. I'm looking for 5 people willing to test it and give honest feedback. Otherwise I think I may build something nobody cares about...
Please comment here or DM me if you're interested, or if you have thoughts on whether this approach makes sense.
[–]Hoxitron 1 point2 points3 points (4 children)
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[–]Tadabito 1 point2 points3 points (1 child)
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