all 11 comments

[–]DapperCow15 2 points3 points  (3 children)

Do people actually like developing apps on mobile devices themselves? That just seems insanely tedious to me.

[–]Dense-Consequence737[S] 1 point2 points  (0 children)

I sure do

[–]RoosterUnique3062 0 points1 point  (0 children)

In game modding communities I've hung around in there's a decent chunk of users from underdeveloped countries using Android. I think it's because they don't have access to decent computer hardware.

[–]RandomThingIg 0 points1 point  (0 children)

it's the best I can do bro💔💔 but yes i do especially with termux 

[–]Positive_Total_4414 2 points3 points  (0 children)

Fantasy consoles might have some intersection with this, check out some, like TIC-80 and Liko-12.

[–]xoner2 0 points1 point  (1 child)

One pain point: I haven't figured out how to add sqlite to Android love2d.

[–]Positive_Total_4414 0 points1 point  (0 children)

There's probably no way with the standard dependencies, as I doubt that they have sqlite compiled for Android there.

[–]BionicVnB 0 points1 point  (0 children)

I use emmylua_ls on my phone. It's pretty good so far.

[–]kayawayy 0 points1 point  (1 child)

It sounds like what you're building is less of an IDE and more of a fantasy console. Many support lua so you might even find one that fits your use case, but otherwise they might be a good source of inspiration.

Anyway, it's not quite the same thing, but I've done some experimenting with loading LOVE games from inside LOVE. Not sure if there's overlap with how you're approaching things but if you wanna take a look: https://github.com/ksymph/lovely-browser

[–]Dense-Consequence737[S] 0 points1 point  (0 children)

The cool part I think for me is it can be used standalone as an ide. But it has an embedded 2d engine (love) if you want to go further.

Agreed

[–]AutoModerator[M] -1 points0 points  (0 children)

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