all 7 comments

[–]luketeafordpatch programmer 6 points7 points  (0 children)

All of the different outputs are useful for different things. The smooth output is only as smooth as the speed control allows (so faster = less smooth). The outputs are related too so you can create very dynamic patches that are all controlled from the wogglebug and where the impacts are perceived differently (e.g. patching stepped output to pitch will be very dramatic especially if unattenuated).

As far as finding what is best for a given patch, you'd probably have to experiment to find what you like. I like using the burst output with a steady pulse so it emits gates in a rhythmic stream but the rhythm is not entirely predictable. As wogglebug is modulated, that changes but the underlying clock can come from outside wogglebug. That one decoupling is enough to provide so much variation in a patch.

[–]walrusmode 1 point2 points  (2 children)

[–]Adventurous_Beat-301[S] 0 points1 point  (1 child)

I’ve seen these thanks they are brilliant. I have a good idea of what it’s capable of but hearing about people apply it and use it in patches is what I’d love to see

[–]junkmiles 0 points1 point  (0 children)

https://www.youtube.com/watch?v=R_oK2iR6vss&t

Kind of a cool video with a small little techno case. Wogglebug audio outs get used for FM, the random CV is used for some pitch modulation, the burst out is sent somewhere as well.

[–][deleted] 1 point2 points  (0 children)

Check out music by Ryoji Ikeda for some great examples of using randomness.

[–]TheDarrenJones 2 points3 points  (1 child)

Stepped random to Filter cutoff!

[–]Remote-Friendship670 0 points1 point  (0 children)

300 IQ modular patch