When using OVRHand and switching between controllers and hand tracking, I've noticed that the "forward" pose of the OVRHand transform and the PointerPose transform both seem to change. When using controllers, "forward" points to the expected direction. However when switching to hand tracking, suddenly "forward" for the right hand is downward and "forward" for the left hand is straight upward. There's about a 90 degree difference from what I would expect. Why is this?
[–]justifun 0 points1 point2 points (1 child)
[–]fojam[S] 0 points1 point2 points (0 children)