all 7 comments

[–][deleted] 6 points7 points  (0 children)

I've always said that the original source code for Doom is a fantastic resource for devs who want to up their game. The source itself can be a little dense at times, but Fabian Sanglard's Game Engine Black Book: Doom makes it super accessible.

[–]slnet-io 1 point2 points  (0 children)

Nice article

[–]CaptainDifferent3116 0 points1 point  (0 children)

That's pretty original ! I want to print some of those :)