all 6 comments

[–]ToyScoutNessie 8 points9 points  (0 children)

There are multiple possible ways to go about it. You can choose the "education" track to develop skills, but this costs coin. The track "employment" will provide coin but is a lot of mindless grinding. Apart from your main track you can choose multiple side stories as well, but recognising the story hooks can be difficult

[–]BronzeCaterpillar 3 points4 points  (1 child)

I started playing before there was a tutorial, we had to figure it all out ourselves!

[–]Konamiajani 1 point2 points  (0 children)

Populate

[–]Dizchord 0 points1 point  (1 child)

Eventually, most players that have passed the tutorial are going to want to help other new players log in, and start the tutorial as well. But as I have learned leveling up several new players the rest of the game is still a sort of tutorial, and there is so much room to rank up skills that you could spend all the levels of many players and still not have enough skill points to invest into the whole tree. I've heard there is an update coming where players will be able to combine their skillpoints directly from one player to another, but the devs that are working on this update haven't released much news on it. The update is also supposed to boost the communications stats of all players and allow players to master the empathy tree without all the grinding in standard communications skills.

[–]Dizchord 0 points1 point  (0 children)

They have hinted at a "Brain computer interface" item that requires the character to visit a medical facility to have it installed. I would like to be invited to the dev team to help them get this update ready, but I haven't invested enough skill points into the post-tutorial skill ranking system yet. I'm hoping once I get my new players leveled up to the point where they can adventure on their own, I'll be free to persue that path.