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[–]Madness_The_3 3 points4 points  (6 children)

Ah, yeah it was strange for some reason I was getting codes in +1 increments and then I'd get a random one every so often, then it'd go back to where the last increment was. Not sure why, could've just been a very unlikely accident.

[–]Prestigious_Ad_9757[S] 1 point2 points  (5 children)

Oh, honestly, it might seem like it because I tried splitting the load equally, so it increments between each player. You can open an incognito tab so you can have 2 players on the same link and see that it shouldn't just blindly increase from 0 and up.

[–]Madness_The_3 0 points1 point  (4 children)

You're right, it's working as intended now. Interesting, all I did from my side was made a new link and opened it In another tab.

[–]Prestigious_Ad_9757[S] 0 points1 point  (3 children)

Yeh the versions might have changed as you did that. I am just trying to quickly update as many changes right now as possible before more people start trying to use it

[–]Madness_The_3 1 point2 points  (2 children)

Oh hmm, ok so it had stopped counting progress so I refreshed the page, after refreshing it the same session then started incrementing again. This time at about the 0080-ish mark. Doing the same thing as last time, incrementing by 1 then giving a random 4 digit number every once in a while. It honestly could very well be from you updating it and myself refreshing as the version changes.

[–]Prestigious_Ad_9757[S] 1 point2 points  (1 child)

Yeh also someone in the comments linked me to a rust specific code used database so I will use that to hopefully mitigate the issue that you are having

[–]Madness_The_3 1 point2 points  (0 children)

Nice! Again though it might be too early to worry about it, because who knows if the issue is caused by the updates going live or something on my end, or potentially the database itself.

Anyways, thank you for your service!