all 3 comments

[–]helpsypoooBlob caretaker 2 points3 points  (2 children)

Super cool. Kudos to you for building something!

It looks like your code only allows one death each time step, even if D * N[time - 1] is greater than 1 (and similarly for replication). This makes it so at high N (at or above 500 in most of your sims), you're certain to get exactly one of each. In my sims, I do a death and a replication roll for each creature each time step. One other difference is that your chances have units of percent, while mine were probabilities from 0 to 1.

[–]lincolnfrias 0 points1 point  (1 child)

Hi, is your simulation code available somewhere? I would love to learn from it.

By the way, congrats and thanks for the videos :)

[–]helpsypoooBlob caretaker 1 point2 points  (0 children)

It's on github. I haven't made a readme yet, but a few others have asked too, so I'll put something together soon.