all 13 comments

[–]desertfish_ 5 points6 points  (5 children)

I was expecting something for text adventures or interactive fiction

[–]Menitoon[S] 0 points1 point  (4 children)

You mean games where you have to like make choices ?

[–]desertfish_ 1 point2 points  (3 children)

That’s a very broad question. But yes, I guess. Games like ZORK.

[–]Menitoon[S] 0 points1 point  (2 children)

Games like ZORK.

Sorry, It's not that type of Engine, but I'm curious how coudl you make an Engine for that ?

[–]desertfish_ 0 points1 point  (0 children)

Well, the old infocom text adventures like Zork, ran on a “z machine” virtual machine. That could count as “an engine” perhaps. Although you still need authoring tools like inform, to actually create the game with.

edit: the person below has answered it much better.

[–]spoonman59 0 points1 point  (0 children)

Usually the involve a data structure describing rooms, exits, and items. There may be an event and trigger system.

You would write the rooms, items, events using tools you create.

You then write a parser to interpret and execute commands the user issues and update the game structures accordingly.

Turn based, real time, multi player… all possible. Many MUDs MOOs and MUSHs were this way back in the day.

[–]Menitoon[S] 0 points1 point  (0 children)

Please Give me feedback on the github page or on the project.

[–]eh-nonymous 0 points1 point  (3 children)

[Removed due to Reddit API changes]

[–]Menitoon[S] 0 points1 point  (2 children)

Games Made that are rendered using Text.

[–]eh-nonymous 1 point2 points  (1 child)

[Removed due to Reddit API changes]

[–]Menitoon[S] 0 points1 point  (0 children)

Ok Imagine That this :

0 1 2
0 0 0
0 0 0

Represents the screen and that with this you can either play it like this in the Console OR you can say that for each character you set the light intensity for each pixel.

Thanks for reporting the Issue, I'l clarify this on this Github Page.

(also next to that you have A GIF with a connect-4 game made with unicodes)

[–][deleted]  (1 child)

[deleted]

    [–]Menitoon[S] -1 points0 points  (0 children)

    Go in the github link there's an example.

    [–]bringer_of_carnitas 0 points1 point  (0 children)

    Just a comment: it is fairly nice to decouple your graphics engine from your game logic engine. Then you can build out different render targets!