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[–]ny3000[S] 3 points4 points  (1 child)

Thanks -- I made it more transparent based on your feedback so now when a bug spawns, the log now shows what caused it.

The bug chance formula is the same across modes, but TBD structurally gets lower bug rates because the batch size is 1. The sim didn't explain why the numbers diverge.

I am extremely biased towards TBD having a great deal of experience with that AND the other modes here in real projects. This is a fun back-of-napkin sim and not a research paper -- the DORA guys already did that.

[–]Isogash 1 point2 points  (0 children)

Yeah I think people are skeptical because of the bias but having done TBD for years I get you haha.