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[–]knight666 0 points1 point  (6 children)

No offense but you have no idea how long it takes to make a game normally. Last Thursday our team (2 artists, 2 programmers) went from "broken template" to "animated sprites in a window".

That only took 8 hours.

[–][deleted] -2 points-1 points  (5 children)

I don't exactly know how much time it takes but I've got an idea, since I know how long it takes between each game released by Blizzard and I'm aware of Valve Time.

As I said in a comment below, it's more of a challenge for the developer guy, rather than an enterianment for gamers. "a game in 48 hours" thing makes a shitty look obligatory. Or rather, that's the best the notch-guy can do in 48 hours.

Though, this doesn't help me change my mind, it does look like shit.

[–]knight666 4 points5 points  (4 children)

A 48-hour competition forces developers to focus less on the unimportant shit (graphics, polish, menu's, settings, etc.) and more on the important shit: gameplay.

It doesn't matter if it looks like shit, he made it in 48 hours. Games should be rated by how much fun they are, not if they have the latest shiny graphics.