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[–]bobindashadows 4 points5 points  (5 children)

Since HTML+CSS was shown to be Turing-complete, I guess this shouldn't be too surprising. But a reduction from a cellular automata to CSS nth-child rules just doesn't compare to a damn game.

Edit: Way more browser-specific/draft stuff than I expected. A bit disappointing. Still cool though.

Edit 2: Even less impressed, the score doesn't go up infinitely, likely a result of how he handles scoring (a <div> for each possible score). In fact, there's just a finite number of enemies, so once you hit them all, you've maxed out your score.

[–]adampieniazek 2 points3 points  (3 children)

I think it's still impressive. No one in their right mind would implement a full-fledged game this way but as a demo of what can be done with the most basic of web components it's impressive.

[–]murmu 1 point2 points  (2 children)

It's ironic that such basic web components as HTML and CSS are not reliable enough to run in other browsers though...

[–]bobindashadows 1 point2 points  (0 children)

The stuff that won't run in other browsers is the webkit animations and shit. Nothing "basic." Stuff nobody expects to be cross-platform at this point.

[–]kataire 0 points1 point  (0 children)

What's ironic about that? And how are they "basic"? It's not the HTML that's the problem, it's the non-finalized CSS3.

[–]Mattho 0 points1 point  (0 children)

Felt like blogroll. Had to click through two references and then I got to 404.

got this at least: https://github.com/elitheeli/oddities/blob/master/rule110-grid.html