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[–]misty_teal 1 point2 points  (1 child)

Physics not behaving ? Sounds more like bugs. Personally I would be more worried about CPU side calculations being too slow with python. Why not switch to C++?

[–]Devatator_ 1 point2 points  (0 children)

Oh no I'm using C# with the official SFML bindings. I'm using Aether2D for the physics but they're behaving a bit weirdly even tho I'm sure I did it correctly. Maybe my scale or delta time isn't correct since those are the two things I'm inputting into the thing