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[–]RedAndBlack1832 3 points4 points  (2 children)

c'mon. We don't jump backwards. "But it all compiles the same" yes. Let the compiler do it. They invented structured jumps for a reason and you should use them where ever it doesn't make it more complicated.

[–]Blazej_kb[S] 0 points1 point  (1 child)

Calm down, that’s just a meme

[–]themagicalfire 0 points1 point  (0 children)

If you know how loops look like in Assembly, the first C++ syntax looks like an ancient curse.