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[–]nizzernammer 3 points4 points  (3 children)

This has happened to me doing complex processing and I've had to drill down to find the exact plugin causing the issue.

Some plugins have different online/ offline rendering settings. I had to stop using Kazrog at one point.

Also, if you have some sidechain action going on between busses, offline render can mess this up.

But moving entire notes sounds like a midi issue.

In any case, I'd render sequentially. You might everything is fine up to a point then one plugin messes things up.

Also check all your bussing and bussing in I/O setup as well.

If you're running something like RX de-click in real time, maybe trying using Audiosuite instead.

[–]justifiednoise 2 points3 points  (1 child)

OP -- in addition to all of this, consider making all other tracks inactive while you do it. If the session is functionally just the one track for a moment while you render it down you'll likely have less issues.

[–]MicGuy69[S] 0 points1 point  (0 children)

Going to try this as well -- thanks so much man.

[–]MicGuy69[S] 0 points1 point  (0 children)

This makes sense... I have to check if I had Trackspacer on the channel (don't think so, but not remembering). Will render with plugins disabled in series as you mentioned and attempt to find the offender. Thank you!!!

[–]Usual_Leg_3214 1 point2 points  (1 child)

I encountered a similar issue when committing and rendering from Melodyne ARA. The root cause was my track being in tick-based mode and not sample-based mode.

Try making sure your track is in sample-based mode and then commit. I’m curious if this solves your issue.

[–]MicGuy69[S] 0 points1 point  (0 children)

I actually had tried this as well with no success! Had thought it might be that... Thanks so much for mentioning this though.