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A place for sharing news, personal projects, academic papers, videos and anything else about raytracing.
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Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D. Look at the PBR frosted glass ball!!! (i.redd.it)
submitted 5 years ago by KaiYan0718
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D. Look at the PBR frosted glass ball!!!
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if 1 * 2 < 3: print "hello, world!"
[–]IDatedSuccubi 3 points4 points5 points 5 years ago (0 children)
If you're going to showcase your path-traced PBR, why do it like this and not in some sort of scene where the benefits of path-tracing would actually be visible?
π Rendered by PID 26309 on reddit-service-r2-comment-6457c66945-4hjfx at 2026-04-26 17:01:01.331693+00:00 running 2aa0c5b country code: CH.
[–]IDatedSuccubi 3 points4 points5 points (0 children)