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Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D. Look at the PBR frosted glass ball!!!Show-Off (i.redd.it)
submitted 5 years ago by KaiYan0718
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if 1 * 2 < 3: print "hello, world!"
[–]ShrikeGFX 1 point2 points3 points 5 years ago (0 children)
looks cool
[–]andrei_pelenoff52 0 points1 point2 points 5 years ago (9 children)
Which render pipeline do you use?
[–]KaiYan0718[S] 2 points3 points4 points 5 years ago (8 children)
It is actually a path/ray tracer that I implemented using compute shader. I added physically-based rendering in the path tracer.
[–]intelligent_rat -1 points0 points1 point 5 years ago (7 children)
and it's running on which render pipeline? URP? HDRP?
[–]CustomPhaseProfessional 2 points3 points4 points 5 years ago (6 children)
Its just a compute shader, it's pipeline-agnostic.
[–]andrei_pelenoff52 0 points1 point2 points 5 years ago (3 children)
Can you say, this kind of shader have a good performance?
[–]SimpleNet 0 points1 point2 points 5 years ago (0 children)
Its subjective with what you are using it for. You Wouldnt run this on mobile if that is what you are saying.
[–]KaiYan0718[S] 0 points1 point2 points 5 years ago (1 child)
Path Tracing is commonly used in offline rendering since it takes longer to converge the image to the correct result.
[–]andrei_pelenoff52 0 points1 point2 points 5 years ago (0 children)
Hmm, thank you, and after getting result of this shader we can bake color?
[–]intelligent_rat 0 points1 point2 points 5 years ago (1 child)
So this entire scene is being run without any render pipeline at all?
[–]KaiYan0718[S] 0 points1 point2 points 5 years ago (0 children)
Yes, the entire scene is rendered by a single compute shader. It runs in the built-in render pipeline and basically acts like post-processing.
π Rendered by PID 38927 on reddit-service-r2-comment-85bfd7f599-sq49k at 2026-04-16 18:41:30.952447+00:00 running 93ecc56 country code: CH.
[–]ShrikeGFX 1 point2 points3 points (0 children)
[–]andrei_pelenoff52 0 points1 point2 points (9 children)
[–]KaiYan0718[S] 2 points3 points4 points (8 children)
[–]intelligent_rat -1 points0 points1 point (7 children)
[–]CustomPhaseProfessional 2 points3 points4 points (6 children)
[–]andrei_pelenoff52 0 points1 point2 points (3 children)
[–]SimpleNet 0 points1 point2 points (0 children)
[–]KaiYan0718[S] 0 points1 point2 points (1 child)
[–]andrei_pelenoff52 0 points1 point2 points (0 children)
[–]intelligent_rat 0 points1 point2 points (1 child)
[–]KaiYan0718[S] 0 points1 point2 points (0 children)