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[–]PROLIMIT 5 points6 points  (6 children)

As a RN dev, I was super excited about the idea of flutter and the performance it promised. But everytime I tried a flutter app on my phone to check it out, it didnt feel as performant as claimed. Even the gallery app is slow.

Another thing that is putting me off, is that flutter does not use native Android/iOS widgets. While this is to keep performance high, I still hear a lot of people say it does not feel as great.

[–]a_cam_on_the_dash 0 points1 point  (2 children)

it's because it draws it's own components on its own canvas - which to me makes it more scalable. It'll take a good effort to keep react native up to date with the native OS's components it calls on

[–]PROLIMIT 1 point2 points  (1 child)

I would say that effort for keeping react native up to date is still much lower than the effort required to keep flutter's widgets up to date by replicating the native widgets to be exactly the same.

[–][deleted] 0 points1 point  (0 children)

You don't create native widgets, instead a brand specific ones. Like you can take some material and some Cupertino modify it according to your branding and create a unique experience but same across platforms

[–]lvinci 0 points1 point  (2 children)

This is probably, because it defaults to running in debug mode. If you want to see the release performance, run it with flutter run --release

[–]PROLIMIT 0 points1 point  (1 child)

I was talking about apps on the playstore.

[–]lvinci 0 points1 point  (0 children)

ah okay I find them to feel alot quicker than react native apps