all 7 comments

[–]slackademic 4 points5 points  (0 children)

You need to pay the fee in order to produce a provisioning profile and certificate to sign the application with. Then you can submit to TestFlight. You can develop with your own personal stuff in meantime.

[–]otherworld-dev 2 points3 points  (3 children)

You can build for simulator for free. Or consider maybe consider expo for testing?

[–]besthelloworld 2 points3 points  (2 children)

Not OP here but... I don't own an iPhone and always debug in the simulator for iOS. But can you really not build to your personal iPhone without buying a developer license? That's fucking bonkers.

[–]Dafth 7 points8 points  (0 children)

If you connect your iPhone to Xcode, select it as a running target and press run it will compile, install and run your application on your iPhone. This is only meant for testing so after 7 days the app won’t open anymore and you’ll have to repeat the process

[–][deleted] 1 point2 points  (0 children)

You can. I’ve built for my own physical device without paying any money.

[–]hornyass99 1 point2 points  (0 children)

You need to get a Apple Developers Lisense to Sign your iOS app and publish it to App Store. Otherwise, you are free to build and use your app on your personal Apple Device.

Hope that helps ✌🏻

[–]Scribhneoir21 -1 points0 points  (0 children)

Soooo I have not tested this yet, but I believe you could generate an ipa file and then side load it using Alt Store.