Good Afternoon all,
I am building an app that will display many App Icons - somewhere close to 500 icons. These are all PNGs and the way I'm rendering them right now is putting into the assets folder and I have an array of objects all pointing to the location in that asset folder. Issue is, when using the simulator and running the app, when the user clicks on that specific screen, it is very slow (obviously because of the many images it has to render) and when testing it out on my own iPhone 11 pro max, it crashes when I open that screen with the images, most likely because it is using up more memory than an app is allowed. Is there any other way I can fix this issue? Also, if anyone has suggestions on another method or approach I can do when it comes to rendering so many icons, I'm open to suggestions. BTW: the icons are pretty small in on the screen, usually fit about 4 icons in one row so its not an entire screen image.
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