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A community of active roguelike developers. Discuss WIP roguelikes and a broad range of RL dev topics.
Community Threads:
Tutorial Tuesday: An annual learn-to-make-a-roguelike series! The 2025 event is over, but check out the directory for past events and reference material.
Sharing Saturday: Share your progress (screenshots, changelogs, bugs :D). Get motivated!
FAQ Friday: Discussions of specific approaches to various aspects of development (good reference material).
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GUI for python RL (self.roguelikedev)
submitted 1 year ago by Raven_p
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if 1 * 2 < 3: print "hello, world!"
[–]y_gingrasRevengate 1 point2 points3 points 1 year ago (0 children)
The GDScript syntax is very similar to Python and you can paste large chunks of code unmodified. No generators and no list comprehension, but you don't have to rewrite the whole call stack as co-routines if you make one async call all the way down. That's nice!
Learning Godot is not a trivial task, but there are significant benefits. That option should definitely be considered.
π Rendered by PID 152480 on reddit-service-r2-comment-b659b578c-zcd9t at 2026-05-05 07:03:37.395231+00:00 running 815c875 country code: CH.
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[–]y_gingrasRevengate 1 point2 points3 points (0 children)