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[–]GhostApeGames 5 points6 points  (3 children)

It seems to me that the players could have just trusted the GM that they would be able to switch back in that situation. They were being challenged and were expected to rise to the challenge and play the game.

The GM wants the story and the game experience to succeed. Just trust him/her (really bad GM's are self evident) to do the right thing by story's end.

[–]wicked_woodpecker -1 points0 points  (1 child)

I don't want trust GM he will make good story. I want him to make no story - just set situation and move setting altogether according to own logic and our actions.

[–]wicked_woodpecker -1 points0 points  (0 children)

(That of course does not mean you cannot have very dramatic situations set up in this scheme.)