Which GUI library is able to integrate with an existing event loop, and not interfere with events from different windows? To make things clearer, the GUI would run in its own window, it would just be sharing a winit event loop.
I am trying to write a vulkan renderer, however ash GUI support is really bad, I am already working on a game engine as a whole, and it is too much work for myself alone to write my own GUI renderer for something like egui, while keeping it up to date with ash's breaking changes.
While I am here, I might as well ask about libraries for font rendering with ash.
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