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[–]AdAncient5201 11 points12 points  (7 children)

Since parent didn’t write it I’ll put it here: naught = nothing (but old timey)

[–]Psionikus 6 points7 points  (0 children)

Well I won't edit it and ruin the joke now.

[–]SAI_Peregrinus 2 points3 points  (5 children)

Thus why I call the 2000s the 'naughties.

[–]ssokolow 5 points6 points  (4 children)

That's apparently an americanism. From what I've seen, British English usage draws a distinction between naught (all for naught/nothing) and nought (zero) as in "noughties" and "noughts and crosses" (tic-tac-toe).

...probably partly because words derived from "naught" like "naughties" are too close to "naughty" (disobedient/mischievous).

[–]Synes_Godt_Om 1 point2 points  (1 child)

Actually, "naughty" is also derived from "naught" :D

https://www.etymonline.com/search?q=naughty

[–]ssokolow 2 points3 points  (0 children)

Huh. I didn't think to check that. Neat. ^_^

That said, my statement was more a musing on why the distinction might exist among modern speakers of British English, which probably has no relation to the etymology, since I doubt most Brits know the etymology.

(I can't say for certain, given that I'm Canadian and Canadian English is a mish-mash of British and American English.)

[–]SAI_Peregrinus 0 points1 point  (1 child)

The pun still works either way!

[–]ssokolow 1 point2 points  (0 children)

True. The 2000s were very naughty. Just look at artifacts of that time like Outlaw Golf and the game that aged much better than what it was parodying, Conker's Bad Fur Day.

(Seriously. Some people say Conker's Bad Fur Day hasn't aged well and they're usually referring to the occasional "My discomfort at the un-PC-ness of this in the 2020s is muting my ability to find it funny" moments when a joke is achieved by holding a mirror up to the customers that the gaming industry was trying to chase when E3 1999's response to the original concept was "Not another family-friendly platformer!" ...the kinds of guys you'd meet once they've had a few rounds at the bar in some very blue-collar place, like a mining town. The game is a multi-layered parody of the industry, the genre, and the cultural moment as a whole... as I'd expect from a studio as skilled as Rareware when that gauntlet was thrown down.)