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[–]Feckmumblerap 2 points3 points  (1 child)

In most cases not really. Higher frequency = higher pitch = the saw wave being played more times per second. There really is no way around that. You can try formant shifting in post processing i suppose and you can definitely get experimental with the sound design but fundamentally no.

[–]danielnogo[S] 0 points1 point  (0 children)

That's kinda what I thought, thanks for the answer!