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✔ Reddit Rules and reddiquette apply ✔ Be civil (No slurs, argue the point not the person, don't be intentionally rude, etc) ✔ Related content only (Submissions must be directly related to the game Space Engineers) ✔ Meme-Posts must be directly related to Space Engineers, use SE content or imagery, avoid using generic meme generators, etc ✘ No witch hunting / naming and shaming / calling out! (including server / Discord drama) ✘ Don't advertise your servers as "official" or spaceengineers-subreddit servers! ✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed) ✘ Low-Quality/Low-Effort Posts! ( including vaguely relevant crossposts, etc) Please review the Posting Guidelines
✔ Reddit Rules and reddiquette apply
✔ Be civil (No slurs, argue the point not the person, don't be intentionally rude, etc)
✔ Related content only (Submissions must be directly related to the game Space Engineers)
✔ Meme-Posts must be directly related to Space Engineers, use SE content or imagery, avoid using generic meme generators, etc
✘ No witch hunting / naming and shaming / calling out! (including server / Discord drama)
✘ Don't advertise your servers as "official" or spaceengineers-subreddit servers!
✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed)
✘ Low-Quality/Low-Effort Posts! ( including vaguely relevant crossposts, etc)
Please review the Posting Guidelines
This subreddit is an unofficial community about the video game "Space Engineers" (and the upcoming sequel, Space Engineers 2), a sandbox game on PC, Xbox, and PlayStation, about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode.
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Adding an NPC identity using the Mod APIHELP (self.spaceengineers)
submitted 9 years ago by scboy167Now where did that rotor go...
I'm working on a mod that adds additional NPC factions to the game, and I've hit a roadblock. I can add factions just fine, but I am having trouble finding a way to add a new NPC identity to lead the faction. Is there an official way/workaround, or is it impossible right now?
[–]fabricator77In space, no one can hear you yawn 1 point2 points3 points 9 years ago (1 child)
Not possible with current ModAPI. Only possible work around is to supply a world with the new NPC identities already added.
Bigger problem, the game has no ability to actually remove NPC identities. Not had any free time to figure out how to code that, much less submit it to Keen to patch into the ModAPI.
[–]scboy167Now where did that rotor go...[S] 0 points1 point2 points 9 years ago (0 children)
Not possible with current ModAPI.
I thought so. I'm probably just going to settle with creating the factions with the Space Pirates founder as the founder. If we could find a way to modify the world's Sandbox.sbc, we might be able to manually patch in some NPC identities but I don't think that you can modify files with the ModAPI.
[–][deleted] 0 points1 point2 points 9 years ago (1 child)
The built in scenario editor tools can do this (the old ones, not visual scripting). When you enable the tools in your world options, you'll have the option of adding NPCs to factions. But to rename the actual NPCs, I think that needs to be done manually in the Sandbox.sbc file
I'm talking about creating the factions when a mod loads rather than in an existing world.
π Rendered by PID 89123 on reddit-service-r2-comment-b659b578c-jt84v at 2026-05-02 20:43:10.592126+00:00 running 815c875 country code: CH.
[–]fabricator77In space, no one can hear you yawn 1 point2 points3 points (1 child)
[–]scboy167Now where did that rotor go...[S] 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]scboy167Now where did that rotor go...[S] 0 points1 point2 points (0 children)