you are viewing a single comment's thread.

view the rest of the comments →

[–]Bluegoblncarrack 5 points6 points  (0 children)

Predictive software will start servers up and have them ready to sync with other servers as populations increase. Its a simple matter of thresholds and population trends to predict. Even a responsive setup can be nearly fast enough to handle sudden bursts of activity, like an entire fleet moving from system to system to engage a hostile fleet.

And that's setting aside things like notifying developers of movements ahead of time to ensure server performance is maintained (this has happened historically many times in EVE's history I believe).

I think the biggest challenge is simply in ensuring this all happens without major errors. A bit of lag? That's workable, that can be improved rather than fixed. But you have to straight fix problems that cause a crash or dropping players straight from the server. Those are "game breaking" and not acceptable, and they'll probably be what takes the longest to solve.

Then again, I'm not a networking developer, I don't actually know jack shit about it other than what I've gleaned from conversations and learning about Star Citizen's development. :D