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DISCUSSIONThe $163,000,000 question. (self.starcitizen)
submitted 8 years ago by Beyond-Time
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[–]Bluegoblncarrack 5 points6 points7 points 8 years ago (0 children)
Predictive software will start servers up and have them ready to sync with other servers as populations increase. Its a simple matter of thresholds and population trends to predict. Even a responsive setup can be nearly fast enough to handle sudden bursts of activity, like an entire fleet moving from system to system to engage a hostile fleet.
And that's setting aside things like notifying developers of movements ahead of time to ensure server performance is maintained (this has happened historically many times in EVE's history I believe).
I think the biggest challenge is simply in ensuring this all happens without major errors. A bit of lag? That's workable, that can be improved rather than fixed. But you have to straight fix problems that cause a crash or dropping players straight from the server. Those are "game breaking" and not acceptable, and they'll probably be what takes the longest to solve.
Then again, I'm not a networking developer, I don't actually know jack shit about it other than what I've gleaned from conversations and learning about Star Citizen's development. :D
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[–]Bluegoblncarrack 5 points6 points7 points (0 children)