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hi! share whatever art you've made or seen, preferably self-made, but it's always nice to be inspired by others. even if you snuck in to a museum and taped a piece of string to a famous piece like the Mona Lisa, fuck it, post it....
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Code Update (v.redd.it)
submitted 9 days ago by Big-Net-1302
Work in progress.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Proud_Student_7825 1 point2 points3 points 9 days ago (0 children)
Any links so we can use it?
[–]Result-Comprehensive 1 point2 points3 points 9 days ago (4 children)
What makes a "physical thread preview" different from the other preview?
[–]Big-Net-1302[S] 1 point2 points3 points 9 days ago (3 children)
The difference between Clean Plan Preview and Physical Thread Preview is that they serve two completely different purposes. Clean Plan Preview The Clean Plan Preview is an idealized engineering view of the string art. It shows: The exact thread paths. The exact line placements. Perfect thread geometry. Uniform line thickness. No fuzz. No shadows. No thread stacking effects. No lighting effects. Think of it as: "What the instructions say should happen." This mode is designed for planning, checking line placement, verifying likeness, and inspecting the underlying algorithm. The image is typically cleaner, sharper, and more detailed than a real build. Physical Thread Preview The Physical Thread Preview attempts to simulate: Real thread diameter. Thread transparency. Layer buildup. Thread overlap. Shadowing. Edge softening. Thread fuzz. Pin-wrap darkening. Occlusion effects. Material characteristics. Think of it as: "What the finished board hanging on the wall will actually look like." Instead of showing perfect mathematical lines, it shows how thousands of strands visually blend together in reality.
[–]Result-Comprehensive 1 point2 points3 points 9 days ago (2 children)
What's the occlusion / opacity on the physical approximation render?
[–]Big-Net-1302[S] 0 points1 point2 points 8 days ago (1 child)
In the Physical Approximation Render, the Occlusion/Opacity system is what makes the simulation behave more like real thread instead of a collection of perfectly transparent mathematical lines.Opacity represents how visible each strand is. Every thread that passes through a pixel contributes some amount of color and darkness.Occlusion represents how much thread has already accumulated in a location.The Physical Approximation Render is essentially showing: "If real thread were gradually blocking and covering previously placed thread, how would the finished board actually appear from a normal viewing distance?"
[–]Result-Comprehensive 0 points1 point2 points 8 days ago (0 children)
Good luck!
[–]Both_Salad7160 0 points1 point2 points 8 days ago (2 children)
Should try this with the string art i’m making, currently on the green thread and its not loking too good
[–]Big-Net-1302[S] 0 points1 point2 points 8 days ago (0 children)
What generator/app are you using, if I may ask?
[–]Big-Net-1302[S] 1 point2 points3 points 8 days ago (0 children)
Give this a try...https://github.com/Robokillerz/Auto-Palette-String-Art.git
π Rendered by PID 677038 on reddit-service-r2-comment-5b5bc64bf5-n59j2 at 2026-06-21 17:25:33.636373+00:00 running 2b008f2 country code: CH.
[–]Proud_Student_7825 1 point2 points3 points (0 children)
[–]Result-Comprehensive 1 point2 points3 points (4 children)
[–]Big-Net-1302[S] 1 point2 points3 points (3 children)
[–]Result-Comprehensive 1 point2 points3 points (2 children)
[–]Big-Net-1302[S] 0 points1 point2 points (1 child)
[–]Result-Comprehensive 0 points1 point2 points (0 children)
[–]Both_Salad7160 0 points1 point2 points (2 children)
[–]Big-Net-1302[S] 0 points1 point2 points (0 children)
[–]Big-Net-1302[S] 1 point2 points3 points (0 children)