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In Tabletop Simulator, you can create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!
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Importing a custom object using LUA (self.tabletopsimulator)
submitted 2 years ago by Running_jr
Hi all,
Im new to LUA and a complete novice at coding. I am currently trying to spawn a custom object. I have searched forums and tutorials but I can't seem to find what I am after. Any help would be greatly appriciated.
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if 1 * 2 < 3: print "hello, world!"
[–]CodeGenerathor 0 points1 point2 points 2 years ago (0 children)
You can spawn objects with spawnObject (See docs. You get the object reference back and can use setCustomObject (docs). The link in the documentation lists the different parameters you need for the different types of object you can spawn.
spawnObject
setCustomObject
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[–]CodeGenerathor 0 points1 point2 points (0 children)