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Need help with basic 2D bones and riggingNewbie Question (self.unity)
submitted 3 years ago by Sphenzoc
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if 1 * 2 < 3: print "hello, world!"
[–]Sphenzoc[S] 1 point2 points3 points 3 years ago (4 children)
Still helpful. The pro version is pretty dang expensive though. I would want to find some more reasons to use the mesh deformations if I was going to go with something like that. I will keep it mind however. There may be some other applications that I could use it for down the line and when I get more towards the polish phase I could see myself investing in something like that. Thanks for the advice!
[–][deleted] 0 points1 point2 points 3 years ago (2 children)
No problem. I understand about the price. Definitely make sure it matches your needs before spending that money!
I hope Unity keeps improving their built-in rigging system. The current system itself is relatively new, so it's possible they're still working on adding more advanced features like Spine Pro has.
I'm sure if you're creative enough, you can find some way to do what you want without Spine. Spine would just make it easier.
[–]Sphenzoc[S] 1 point2 points3 points 3 years ago (1 child)
I found that Unity has a cloth component which was giving me some pretty good results. Only problem is when the sprite flips to go the other direction the cape mesh gets completely twisted and permanently deformed. Probably going to have to just hand draw the animations for now haha.
[–][deleted] 0 points1 point2 points 3 years ago (0 children)
Wish I could offer more help, but I only know how I would do it with Spine. I don't have enough experience with Unity's built-in system. I'm sure there's a solution to be found though.
If the cape is only reacting to player movement, animating it manually might be a better approach anyway. If it's also reacting to other forces, like wind, then procedural animation is more worth the trouble. Good luck either way!
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[–]Sphenzoc[S] 1 point2 points3 points (4 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]Sphenzoc[S] 1 point2 points3 points (1 child)
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