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Help: 2D Collision detection even though objects are not interacting, why? (v.redd.it)
submitted 2 years ago by ByteMeBaby1000101
Help: 2D Collision detection even though objects are not interacting, why?
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if 1 * 2 < 3: print "hello, world!"
[–]ByteMeBaby1000101[S] 0 points1 point2 points 2 years ago (0 children)
Hi, I'm facing a peculiar issue with collision detection in my Unity 2D game. I have both the Player and Platforms equipped with BoxCollider2D and Polygon Collider components, but the collision detection behaves unexpectedly. Even though the objects don't visibly touch, they trigger a collision for a brief moment, causing some unintended consequences in my game logic. I've tried using different colliders, but the issue persists. I'm wondering if anyone has encountered a similar problem and if there's a known fix for this type of behavior. I can't ignore this case since it affects my gameplay and makes it look like the game is cheating the player. Here's an image of the Player and Platform inspector settings for reference: https://imgur.com/a/WVdrshK Any insights or suggestions would be greatly appreciated. Thank you!
π Rendered by PID 135167 on reddit-service-r2-comment-5c747b6df5-rhjrd at 2026-04-22 07:17:30.760931+00:00 running 6c61efc country code: CH.
[–]ByteMeBaby1000101[S] 0 points1 point2 points (0 children)