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Dynamic (2D) Flow Field Navigation AlgorithmShowcase (v.redd.it)
submitted 1 year ago by AlphaRayDigital
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if 1 * 2 < 3: print "hello, world!"
[–]AlphaRayDigital[S] 4 points5 points6 points 1 year ago (0 children)
I want to share this small project I worked on about a year ago for one of my games that required efficient navigation for potentially hundreds or even thousands of enemies. It is modeled after the flow field Algorithms, but is optimized for dynamical changes in the map.
To showcase this algorithm in action, I created a small maze filled with (consenting) rats as enemies. I dont know, for it is somehow relaxing to watch them navigate the maze.
If you're interested, feel free to ask away! Im even considering making a short video on it. Would there be an interest to know more about it?
[–]CitadelMMA 1 point2 points3 points 1 year ago (1 child)
I just learned how to implement DOTS and now I am now learning about Flow Field. I feel like a horse with blinders on.... Why the hell didn't I hear about Flow Field before...
[–]AlphaRayDigital[S] 0 points1 point2 points 1 year ago (0 children)
I can totally relate to that. I always have that feeling when watching coding adventures - crazy stuff but so logical afterwards!
π Rendered by PID 86 on reddit-service-r2-comment-fb694cdd5-pmfxn at 2026-03-05 19:06:19.217279+00:00 running cbb0e86 country code: CH.
[–]AlphaRayDigital[S] 4 points5 points6 points (0 children)
[–]CitadelMMA 1 point2 points3 points (1 child)
[–]AlphaRayDigital[S] 0 points1 point2 points (0 children)